## [Owlbear](https://www.dndbeyond.com/monsters/5195152-owlbear) Owlbears are tenacious hunters that might track prey over miles and rarely give up their hunts. Large Monstrosity, Unaligned **AC** 13 **Initiative** +1 (11) **HP** 59 (7d10 + 21) **Speed** 40 ft., Climb 40 ft. |||Mod|Save| |---|---|---|---| |Str|20|+5|+5| |Dex|12|+1|+1| |Con|17|+3|+3| |Int|3|−4|−4| |Wis|12|+1|+1| |Cha|7|−2|−2| **Skills** [Perception](https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Skills) +5 **Senses** [Darkvision](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#Darkvision) 60 ft.; Passive Perception 15 **Languages** None **CR** 3 (XP 700; PB +2) ### Actions **_Multiattack._** The owlbear makes two Rend attacks. **_Rend._** _Melee Attack Roll:_ +7, reach 5 ft. _Hit:_ 14 (2d8 + 5) Slashing damage. ___ ## [Primeval Owlbear](https://www.dndbeyond.com/monsters/5195171-primeval-owlbear) Ancient forests and [[Feywild]] demesnes steeped in magic can give rise to particularly large and vicious owlbears. These primeval specimens can fly—albeit poorly—and emit thunderous screeches that can rattle foes and even tear them asunder. Huge Monstrosity, Unaligned **AC** 16 **Initiative** +5 (15) **HP** 126 (12d12 + 48) **Speed** 40 ft., Climb 40 ft., Fly 5 ft. |||Mod|Save| |---|---|---|---| |Str|22|+6|+6| |Dex|14|+2|+2| |Con|19|+4|+7| |Int|8|−1|−1| |Wis|15|+2|+5| |Cha|7|−2|−2| **Skills** [Perception](https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Skills) +8 **Senses** [Darkvision](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#Darkvision) 120 ft.; Passive Perception 18 **Languages** None **CR** 7 (XP 2,900; PB +3) ### Traits **_Magic Resistance._** The owlbear has Advantage on saving throws against spells and other magical effects. ### Actions **_Multiattack._** The owlbear makes two Ravage attacks. **_Ravage._** _Melee Attack Roll:_ +9, reach 5 ft. _Hit:_ 15 (2d8 + 6) Slashing damage. If the target is a Huge or smaller creature and the owlbear moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Slashing damage and has the [Prone](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#ProneCondition) condition. **_Screech (Recharge 5–6)._** _Constitution Saving Throw:_ DC 15, each creature in a 30-foot [Emanation](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#EmanationAreaofEffect) originating from the owlbear. _Failure:_ 27 (6d8) Thunder damage, and the target has the [Incapacitated](https://www.dndbeyond.com/sources/dnd/free-rules/rules-glossary#IncapacitatedCondition) condition until the end of its next turn. _Success:_ Half damage only.