Indicates the prevalence of magic and availability of magical services.

Cultural Keys:

  • Stat 10 (DC 10): Average acceptance of magic; common magical services and minor items available.
  • Stat 15 (DC 15): Above-average magical presence; uncommon magical items and services accessible.
  • Stat 20 (DC 20): Exceptional magical society; rare magical items and high-level practitioners present.
Stat ScoreDescription
1Magic Outlawed: Magic is banned; severe penalties for use.
2Anti-Magic Sentiment: Magic is distrusted; practitioners persecuted.
3Magic Restricted: Strict regulations on magic use; few practitioners.
4Skeptical Society: Magic is legal but viewed with suspicion.
5Limited Acceptance: Magic is tolerated; few services available.
6Neutral Attitude: Magic neither encouraged nor discouraged.
7Cautious Acceptance: Magic is accepted with some reservations.
8General Acceptance: Magic is accepted; basic services accessible.
9Appreciative of Magic: Magic is appreciated; minor items common.
10Average Magic Presence: Common acceptance; standard magical services and items available.
11Magic Encouraged: Society supports magic; more practitioners present.
12Magic Prominent: Magic plays a significant role in society.
13Magic Influential: Magic influences culture and technology.
14Magic Revered: Magic and practitioners are highly respected.
15Magic Integrated: Above-average magical presence; uncommon items accessible.
16Magic Pervasive: Magic is integral to daily life; advanced services available.
17Magic Dominant: Magic dominates societal functions.
18Magic Essential: Magic is essential; rare items and powerful practitioners present.
19Magic Ascendant: Society advances rapidly due to magic.
20Magic Saturated: Magic saturates all aspects; exceptional items and abilities common.