stats

  • level: 3
  • hit points: 28
  • hit dice: 3d10
  • armor class: 16

abilities:

  • strength: 17
  • dexterity: 14
  • constitution: 14
  • intelligence: 8
  • wisdom: 10
  • charisma: 12

proficiencies

skill proficiencies:

  • acrobatics
  • athletics
  • intimidation
  • perception

saving throw proficiencies: strength and constitution

weapon proficiencies: simple and martial weapons

armor training: light, medium, heavy armor, and shields

tool proficiencies: gaming set (cards)

languages: common

species: human

  • size: medium
  • speed: 30 ft

class: fighter

fighting style (great weapon fighting):

  • treat 1 or 2 as a 3 when rolling damage
  • only for two-handed melee weapons

second wind:

  • bonus action: regain 1d10 + level hp
  • number of charges depend on the level
  • gain one charge on short rest, gain all on long rest

weapon mastery:

  • use mastery property of weapons
  • greatsword, flail, and javelin
  • can change one weapon type on long rest

action surge:

  • take one additional action
  • once per short or long rest

tactical mind:

  • on ability check fail, can add 1d10
  • costs one charge of second wind only if the check succeeds

subclass: champion

improved critical:

  • attack rolls are crits on 19 or 20

remarkable athlete:

  • advantage on initiative rolls and athletics checks
  • after a crit, can move half your speed without provoking opportunity attacks

feats

alert:

  • add proficiency bonus to initiative roll
  • can swap initiative

equipment

  • greatsword
  • 8 javelins
  • chain mail
  • traveler’s clothes

inventory

  • flail
  • spear
  • shortbow
  • 20 arrows
  • quiver
  • gaming set (cards)
  • healer’s kit
  • dungeoneer’s pack

gold

totalchangereason
18.00