stats
- level: 3
- hit points: 28
- hit dice: 3d10
- armor class: 16
abilities:
- strength: 17
- dexterity: 14
- constitution: 14
- intelligence: 8
- wisdom: 10
- charisma: 12
proficiencies
skill proficiencies:
- acrobatics
- athletics
- intimidation
- perception
saving throw proficiencies: strength and constitution
weapon proficiencies: simple and martial weapons
armor training: light, medium, heavy armor, and shields
tool proficiencies: gaming set (cards)
languages: common
species: human
- size: medium
- speed: 30 ft
class: fighter
fighting style (great weapon fighting):
- treat 1 or 2 as a 3 when rolling damage
- only for two-handed melee weapons
second wind:
- bonus action: regain 1d10 + level hp
- number of charges depend on the level
- gain one charge on short rest, gain all on long rest
weapon mastery:
- use mastery property of weapons
- greatsword, flail, and javelin
- can change one weapon type on long rest
action surge:
- take one additional action
- once per short or long rest
tactical mind:
- on ability check fail, can add 1d10
- costs one charge of second wind only if the check succeeds
subclass: champion
improved critical:
- attack rolls are crits on 19 or 20
remarkable athlete:
- advantage on initiative rolls and athletics checks
- after a crit, can move half your speed without provoking opportunity attacks
feats
alert:
- add proficiency bonus to initiative roll
- can swap initiative
equipment
- greatsword
- 8 javelins
- chain mail
- traveler’s clothes
inventory
- flail
- spear
- shortbow
- 20 arrows
- quiver
- gaming set (cards)
- healer’s kit
- dungeoneer’s pack
gold
| total | change | reason |
|---|---|---|
| 18.00 |