stats
- level: 4
- hit points: 31
- hit dice: 4d8
- armor class: 12
abilities:
- strength: 8
- dexterity: 14
- constitution: 14
- intelligence: 10
- wisdom: 12
- charisma: 18
proficiencies
skill proficiencies:
- deception
- insight
- medicine
- religion
saving throw proficiencies: wisdom, charisma
weapon proficiencies: simple weapons
armor training: light armor
tool proficiencies: calligrapher’s supplies
languages: common
species: half-aasimar
- size: medium
- speed: 30 ft
- resistance to necrotic and radiant damage
- darkvision (60 ft)
- heal for
{proficiency_bonus}d4- magic action, on touch, once per long rest
- light cantrip
- replace any d20 test with a foretelling roll
- target: self, or creature you can see
- use before the roll, once per turn
- roll 2d20 on long rest, valid until next long rest
class: warlock
eldritch invocations:
- eldritch mind
- advantage on con saves to maintain concentration
- armor of shadows
- mage armor does not cost a spell slot
- devil’s sight
- can see normally in darkness within 120 ft
magical cunning:
- regain
ceil(spell_slots / 2)spell slots - 1 min, once per long rest
subclass: celestial patron
healing light:
- pool of healing magic:
{level + 1}d6 - bonus action: heal target within 60 ft, must be visible
- max number of dice at once:
max(charisma_modifier, 1) - regain all dice on long rest
feats
healer:
- can use healer’s kit, target can use one hit die
- when rolling a heal (this or a spell), then reroll on 1
actor:
- while disguised: advantage on convincing checks
- can mimic the sounds of other creatures, including speech
- insight check, dc = 8 + cha + prof
spells
| lvl | name | properties |
|---|---|---|
| 0 | blade ward | c |
| 0 | friends | c |
| 0 | light | |
| 0 | sacred flame | |
| 0 | true strike | |
| 1 | ||
| 1 | comprehend languages | R |
| 1 | cure wounds | |
| 1 | detect magic | c R |
| 1 | guiding bolt | |
| 1 | mage armor | f |
| 1 | protection from evil and good | c m |
| 1 | speak with animals | R |
| 2 | ||
| 2 | aid | |
| 2 | lesser restoration | b |
| 2 | mind spike | c |
properties:
- f: always free
- c: concentration
- R: ritual
- m: requires material
- b: bonus action
equipment
- Goldene Ritualsichel
- 1d4+1 slashing damage
- +1 to attack, spell attack, and spell save dc
- spellcasting focus
- on heal (spell): up to
charisma_modheal as temp hp
- dagger
- 1d4 piercing damage
- arcane focus (orb)
- traveler’s clothes
- robe (dark red)
- fiora’s braided grass bracelet
attunement
inventory
- backpack
- blanket
- advantage on saves against extreme cold
- flask of holy water (25 g)
- healer’s kit (10 / 10 uses)
- lamp
- light (15/45)
- fuel: oil
- 9 flasks of oil
- fuel for lamp, 6 hours each
- tinderbox
- bonus action to light the lamp
- ration (3)
- waterskin (4 pints)
- dagger
- 1d4 piercing damage
- sickle
- 1d4 slashing damage
- Ring der Geruchsleere
gold
| total | change | reason |
|---|---|---|
| 85.80 | ||
| 131.80 | 46.00 | truhe von lucien |
| 381.80 | 250.00 | anzahlung von corvialis |
| 356.80 | -25.00 | bribe money |
| 356.40 | -0.40 | Bier im Blackwood Pub |
| 368.40 | 12.00 | belohnung für den soundtrack |
| 417.40 | 49.00 | arbeit in der kaserne |
| 416.90 | -0.50 | essen in der taverne |