stats

  • level: 3
  • hit points: 25
  • hit dice: 3d10
  • armor class: 18

Abilities:

  • strength: 17
  • dexterity: 10
  • constitution: 13
  • intelligence: 8
  • wisdom: 13
  • charisma: 14

proficiencies

skill proficiencies:

  • athletics
  • insight
  • intimidation
  • medicine
  • perception
  • persuasion
  • religion

saving throw proficiencies: wisdom, charisma

weapon proficiencies: simple, martial

armor training: light, medium, heavy, shields

tool proficiencies: dragonchess, lute

languages: common, draconic, dwarvish

background: guard

species: human

  • size: medium
  • speed: 30 feet
  • you gain heroic inspiration whenever you finish a long rest

class: paladin

lay on hands: pool of healing power: (5 * paladin_level) hp. can restore hp up to the remaining points in the pool (bonus action, on touch). you can also expend 5 hp from the pool to remove poison. healing power replenishes when finishing a long rest.

spellcasting: when finishing a long rest, you can replace one spell on your list with another paladin spell.

  • spellcasting ability: charisma
  • spellcasting focus: holy symbol

weapon mastery: you have mastery properties of two kinds of weapons:

  • longswords
  • javelins

whenever you finish a long rest, you can change the kinds of weapons you chose.

fighting style “protection”: when a creature you can see attacks a target other than you within 5 feet of you, you can take a reaction to impose disadvantage on this attack, and all other attacks agains the target, until the start of your next turn or when distance > 5 feet

paladin’s smite: divine smite is always prepared, and can be cast for free once per long rest.

channel divinity: two uses. gain one use on short rest, gain all uses on long rest. saving throw is the spell save DC.

divine sense (channel divinity): as a bonus action, can detect celestials, fiends, and undead for 10 minutes. you know the location and the type of such a creature within 60 feet of yourself. you also detect any consecrated or desecrated objects.

subclass: oath of devotion

sacred weapon (channel divinity): when making an attack with a melee weapon, add max(charisma_modifier, 1) to attacks with this weapon. the damage type is normal or radiant damage. the weapon also emits light (20/40). lasts 10 minutes.

feats

alert: add proficiency bonus on initiative rolls. can swap the initiative roll with someone else.

skilled: gain proficiency in three skills or tools

spells

lvlnameproperties
1divine smitep a 1 b
1protection from evil and goodp a c
1shield of faithp a c b
1cure woundsp
1detect magicp c
1detect evil and goodp c
1detect poison and diseasep c

Properties:

  • p: prepared
  • a: always prepared
  • 1: 1 free per long rest
  • c: concentration
  • b: bonus action

equipment

  • longsword
    • 1d8 slashing damage
    • versatile: 1d10 slashing when used 2-handed
    • sap (mastery): on hit, disadvantage on next attack
  • 5 javelins
    • 1d6 piercing damage
    • thrown (30/120): ranged, draw weapon, str modifier
    • slow (mastery): when dealing damage, -10 ft speed
  • shield
    • +2 ac
  • chain mail
    • 16 ac
  • holy symbol
    • spellcasting focus

inventory

  • priest’s pack
    • backpack
    • blanket
    • holy water (25g)
    • lamp
    • 7 days of rations
    • robe
    • tinderbox
  • dragonchess (gaming set)
  • hooded lantern
  • manacles
  • traveler’s clothes
  • a petrified mouse (trinket)
  • healing potion (2d4 + 2)
  • healing potion (level 2)

gold

totalchangereason
49.00
50.901.90gambling (taverne nahe lounef)
84.9034.004 banditen (taverne nahe lounef)
584.90500.00quest: begleitung nach lounef