**Size:** Large
**Type:** Monstrosity
**Alignment:** Unaligned
**AC:** 14 (Natural Armor)
**Hit Points:** 75 (10d10 + 20)
**Speed:** 40 ft.
|**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**|
|---|---|---|---|---|---|
|20 (+5)|12 (+1)|16 (+3)|3 (-4)|12 (+1)|7 (-2)|
**Skills:** Perception +3
**Senses:** Darkvision 60 ft., passive Perception 13
**Languages:** —
**Challenge:** 4 (1,100 XP)
**Keen Sight and Smell.** The owlbear guardian has advantage on Wisdom (Perception) checks that rely on sight or smell.
**Actions**
- **Multiattack.** The owlbear guardian makes two attacks: one with its beak and one with its claws.
- **Beak.** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (1d10 + 5) piercing damage.
- **Claws.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 5) slashing damage.
**Enhanced Ferocity.** When the owlbear guardian is below half its hit points, it enters a frenzied state, adding an extra 1d6 damage to all attacks. However, while in this state, all attack rolls against it deal an extra 1d6 damage as well.
### Flavor Text
This enhanced owlbear appears more menacing and battle-scarred than its typical counterparts. Its eyes burn with a ferocious intensity, and its claws and beak are stained with the remnants of previous encounters. An air of danger and unpredictability surrounds this creature, signaling that it is a more formidable adversary than an ordinary owlbear.