**Size:** Large **Type:** Monstrosity **Alignment:** Unaligned **AC:** 14 (Natural Armor) **Hit Points:** 75 (10d10 + 20) **Speed:** 40 ft. |**STR**|**DEX**|**CON**|**INT**|**WIS**|**CHA**| |---|---|---|---|---|---| |20 (+5)|12 (+1)|16 (+3)|3 (-4)|12 (+1)|7 (-2)| **Skills:** Perception +3 **Senses:** Darkvision 60 ft., passive Perception 13 **Languages:** — **Challenge:** 4 (1,100 XP) **Keen Sight and Smell.** The owlbear guardian has advantage on Wisdom (Perception) checks that rely on sight or smell. **Actions** - **Multiattack.** The owlbear guardian makes two attacks: one with its beak and one with its claws. - **Beak.** Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (1d10 + 5) piercing damage. - **Claws.** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 5) slashing damage. **Enhanced Ferocity.** When the owlbear guardian is below half its hit points, it enters a frenzied state, adding an extra 1d6 damage to all attacks. However, while in this state, all attack rolls against it deal an extra 1d6 damage as well. ### Flavor Text This enhanced owlbear appears more menacing and battle-scarred than its typical counterparts. Its eyes burn with a ferocious intensity, and its claws and beak are stained with the remnants of previous encounters. An air of danger and unpredictability surrounds this creature, signaling that it is a more formidable adversary than an ordinary owlbear.