The **Settlement Stat System** is a tool designed to give players the ability to make informed decisions about which Settlements or cities to visit without requiring explicit guidance from the Dungeon Master (DM). By providing a structured framework of Settlement attributes, players can independently decide where to seek information, goods, or services, enhancing their agency and immersion in the game world. **** The **Settlement Stat System** is designed to help Dungeon Masters create rich, consistent, and immersive Settlements within their Dungeons & Dragons 5th Edition campaigns. By assigning numerical stats to Settlements—much like character ability scores—you can logically determine the availability of goods, services, and facilities, enhancing both gameplay and storytelling. ### **Setting Difficulty Classes (DCs)** DCs are assigned based on the rarity or difficulty of finding items or services: - **Common (DC 10)**: Basic goods and services readily available in most Settlements. - **Uncommon (DC 15)**: Specialized items or services less frequently found. - **Rare (DC 20)**: High-value or scarce items and services. - **Very Rare (DC 25)**: Unique or exceptional items and services, rarely found. - **Legendary (DC 30)** ### **[[Settlement Stats]]** 1. **[[Population (POP)]]**: Size and diversity of the Settlement's inhabitants. 2. **[[Economy (ECO)]]**: Wealth and economic activity of the Settlement. 3. **[[Military (MIL)]]**: Defense capabilities and military strength. 4. **[[Magic (MAG)]]**: Prevalence of magic and availability of magical services. 5. **[[Knowledge (KNO)]]**: Level of education and access to information. 6. **[[Lawfulness (LAW)]]**: Strictness of laws and enforcement. 7. **[[Religion (REL)]]**: Influence and presence of religious institutions. 8. **[[Corruption (COR)]]**: Prevalence of illicit activities and underground markets. ### **Determining Availability** 1. **Set the DC** for the item or service based on its rarity. 2. **Identify the Relevant Settlement Stat(s)**: - **Primary Stat**: The most relevant stat directly associated with the item or service. - **Secondary Stat**: An additional stat that logically supports the primary stat (maximum of one secondary stat). 3. **Check for Automatic Availability**: - **If the Settlement's relevant stat is equal to or higher than the DC**, the item or service is automatically available; no roll is needed. 4. **If Roll Is Needed**: - **Roll**: d20 + Primary Stat Modifier + Secondary Stat Modifier (if applicable). - **Success**: Total meets or exceeds the DC. - **Failure**: Total is less than the DC; the item or service is not available. ### **Maximum of Two Stats per Roll** - **Limit the number of stats added to a roll to two** to maintain simplicity and balance. - **Ensure Relevance**: Stats must be directly related to the item or service. ### **Rerolling Checks** - **DM Discretion**: The DM decides if and when players can reroll availability checks. - **Factors to Consider**: - **Time Spent**: Each reroll may represent additional time searching. - **Change in Approach**: Players should take new actions to justify a reroll. - **Narrative Impact**: Repeated attempts might have consequences or lead to new opportunities. ___ ## [[Population (POP)]] ![[Population (POP)]] ___ ## [[Economy (ECO)]] ![[Economy (ECO)]] ___ ## [[Military (MIL)]] ![[Military (MIL)]] ___ ## [[Magic (MAG)]] ![[Magic (MAG)]] ___ ## [[Knowledge (KNO)]] ![[Knowledge (KNO)]] ___ ## [[Lawfulness (LAW)]] ![[Lawfulness (LAW)]] ___ ## [[Religion (REL)]] ![[Religion (REL)]] ___ ## [[Corruption (COR)]] ![[Corruption (COR)]]