The **Settlement Stat System** is a tool designed to give players the ability to make informed decisions about which Settlements or cities to visit without requiring explicit guidance from the Dungeon Master (DM). By providing a structured framework of Settlement attributes, players can independently decide where to seek information, goods, or services, enhancing their agency and immersion in the game world.
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The **Settlement Stat System** is designed to help Dungeon Masters create rich, consistent, and immersive Settlements within their Dungeons & Dragons 5th Edition campaigns. By assigning numerical stats to Settlements—much like character ability scores—you can logically determine the availability of goods, services, and facilities, enhancing both gameplay and storytelling.
### **Setting Difficulty Classes (DCs)**
DCs are assigned based on the rarity or difficulty of finding items or services:
- **Common (DC 10)**: Basic goods and services readily available in most Settlements.
- **Uncommon (DC 15)**: Specialized items or services less frequently found.
- **Rare (DC 20)**: High-value or scarce items and services.
- **Very Rare (DC 25)**: Unique or exceptional items and services, rarely found.
- **Legendary (DC 30)**
### **[[Settlement Stats]]**
1. **[[Population (POP)]]**: Size and diversity of the Settlement's inhabitants.
2. **[[Economy (ECO)]]**: Wealth and economic activity of the Settlement.
3. **[[Military (MIL)]]**: Defense capabilities and military strength.
4. **[[Magic (MAG)]]**: Prevalence of magic and availability of magical services.
5. **[[Knowledge (KNO)]]**: Level of education and access to information.
6. **[[Lawfulness (LAW)]]**: Strictness of laws and enforcement.
7. **[[Religion (REL)]]**: Influence and presence of religious institutions.
8. **[[Corruption (COR)]]**: Prevalence of illicit activities and underground markets.
### **Determining Availability**
1. **Set the DC** for the item or service based on its rarity.
2. **Identify the Relevant Settlement Stat(s)**:
- **Primary Stat**: The most relevant stat directly associated with the item or service.
- **Secondary Stat**: An additional stat that logically supports the primary stat (maximum of one secondary stat).
3. **Check for Automatic Availability**:
- **If the Settlement's relevant stat is equal to or higher than the DC**, the item or service is automatically available; no roll is needed.
4. **If Roll Is Needed**:
- **Roll**: d20 + Primary Stat Modifier + Secondary Stat Modifier (if applicable).
- **Success**: Total meets or exceeds the DC.
- **Failure**: Total is less than the DC; the item or service is not available.
### **Maximum of Two Stats per Roll**
- **Limit the number of stats added to a roll to two** to maintain simplicity and balance.
- **Ensure Relevance**: Stats must be directly related to the item or service.
### **Rerolling Checks**
- **DM Discretion**: The DM decides if and when players can reroll availability checks.
- **Factors to Consider**:
- **Time Spent**: Each reroll may represent additional time searching.
- **Change in Approach**: Players should take new actions to justify a reroll.
- **Narrative Impact**: Repeated attempts might have consequences or lead to new opportunities.
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## [[Population (POP)]]
![[Population (POP)]]
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## [[Economy (ECO)]]
![[Economy (ECO)]]
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## [[Military (MIL)]]
![[Military (MIL)]]
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## [[Magic (MAG)]]
![[Magic (MAG)]]
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## [[Knowledge (KNO)]]
![[Knowledge (KNO)]]
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## [[Lawfulness (LAW)]]
![[Lawfulness (LAW)]]
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## [[Religion (REL)]]
![[Religion (REL)]]
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## [[Corruption (COR)]]
![[Corruption (COR)]]