## stats - level: 3 - hit points: 28 - hit dice: 3d10 - armor class: 16 **abilities:** - strength: 17 - dexterity: 14 - constitution: 14 - intelligence: 8 - wisdom: 10 - charisma: 12 ## proficiencies **skill proficiencies:** - acrobatics - athletics - intimidation - perception **saving throw proficiencies:** strength and constitution **weapon proficiencies:** simple and martial weapons **armor training:** light, medium, heavy armor, and shields **tool proficiencies:** gaming set (cards) **languages:** common ## species: human - size: medium - speed: 30 ft ## class: fighter **fighting style (great weapon fighting):** - treat 1 or 2 as a 3 when rolling damage - only for two-handed melee weapons **second wind:** - bonus action: regain 1d10 + level hp - number of charges depend on the level - gain one charge on short rest, gain all on long rest **weapon mastery:** - use mastery property of weapons - greatsword, flail, and javelin - can change one weapon type on long rest **action surge:** - take one additional action - once per short or long rest **tactical mind:** - on ability check fail, can add 1d10 - costs one charge of second wind only if the check succeeds ## subclass: champion **improved critical:** - attack rolls are crits on 19 or 20 **remarkable athlete:** - advantage on initiative rolls and athletics checks - after a crit, can move half your speed without provoking opportunity attacks ## feats **alert:** - add proficiency bonus to initiative roll - can swap initiative ## equipment - greatsword - 8 javelins - chain mail - traveler's clothes ## inventory - flail - spear - shortbow - 20 arrows - quiver - gaming set (cards) - healer's kit - dungeoneer's pack ## gold | total | change | reason | | ----: | -----: | ------ | | 18.00 | | |