## stats
- level: 3
- hit points: 28
- hit dice: 3d10
- armor class: 16
**abilities:**
- strength: 17
- dexterity: 14
- constitution: 14
- intelligence: 8
- wisdom: 10
- charisma: 12
## proficiencies
**skill proficiencies:**
- acrobatics
- athletics
- intimidation
- perception
**saving throw proficiencies:**
strength and constitution
**weapon proficiencies:**
simple and martial weapons
**armor training:**
light, medium, heavy armor, and shields
**tool proficiencies:**
gaming set (cards)
**languages:**
common
## species: human
- size: medium
- speed: 30 ft
## class: fighter
**fighting style (great weapon fighting):**
- treat 1 or 2 as a 3 when rolling damage
- only for two-handed melee weapons
**second wind:**
- bonus action: regain 1d10 + level hp
- number of charges depend on the level
- gain one charge on short rest, gain all on long rest
**weapon mastery:**
- use mastery property of weapons
- greatsword, flail, and javelin
- can change one weapon type on long rest
**action surge:**
- take one additional action
- once per short or long rest
**tactical mind:**
- on ability check fail, can add 1d10
- costs one charge of second wind only if the check succeeds
## subclass: champion
**improved critical:**
- attack rolls are crits on 19 or 20
**remarkable athlete:**
- advantage on initiative rolls and athletics checks
- after a crit, can move half your speed without provoking opportunity attacks
## feats
**alert:**
- add proficiency bonus to initiative roll
- can swap initiative
## equipment
- greatsword
- 8 javelins
- chain mail
- traveler's clothes
## inventory
- flail
- spear
- shortbow
- 20 arrows
- quiver
- gaming set (cards)
- healer's kit
- dungeoneer's pack
## gold
| total | change | reason |
| ----: | -----: | ------ |
| 18.00 | | |