## stats - level: 3 - hit points: 24 - hit dice: 3d8 - armor class: 12 **abilities:** - strength: 8 - dexterity: 14 - constitution: 14 - intelligence: 10 - wisdom: 12 - charisma: 17 ## proficiencies **skill proficiencies:** - deception - insight - medicine - religion **saving throw proficiencies:** wisdom, charisma **weapon proficiencies:** simple weapons **armor training:** light armor **tool proficiencies:** calligrapher's supplies **languages:** common ## species: half-aasimar - size: medium - speed: 30 ft - resistance to necrotic and radiant damage - darkvision (60 ft) - heal for `{proficiency_bonus}d4` - magic action, on touch, once per long rest - light cantrip - replace any d20 test with a foretelling roll - target: self, or creature you can see - use before the roll, once per turn - roll 2d20 on long rest, valid until next long rest ## class: warlock **eldritch invocations:** - eldritch mind - advantage on con saves to maintain concentration - armor of shadows - mage armor does not cost a spell slot - devil's sight - can see normally in darkness within 120 ft **magical cunning:** - regain `ceil(spell_slots / 2)` spell slots - 1 min, once per long rest ## subclass: celestial patron **healing light:** - pool of healing magic: `{level + 1}d6` - bonus action: heal target within 60 ft, must be visible - max number of dice at once: `max(charisma_modifier, 1)` - regain all dice on long rest ## feats **healer:** - can use healer's kit, target can use one hit die - when rolling a heal (this or a spell), then reroll on 1 ## spells | lvl | name | properties | | :-: | ----------------------------- | ---------- | | 0 | blade ward | c | | 0 | light | | | 0 | sacred flame | | | 0 | true strike | | | 1 | | | | 1 | armor of agathys | b | | 1 | comprehend languages | R | | 1 | cure wounds | | | 1 | detect magic | c R | | 1 | guiding bolt | | | 1 | mage armor | f | | 1 | protection from evil and good | c m | | 2 | | | | 2 | aid | | | 2 | lesser restoration | b | properties: - f: always free - c: concentration - R: ritual - m: requires material - t: pact of the tome ## equipment - sickle - 1d4 slashing damage - 2 dagger - 1d4 piercing damage - arcane focus (orb) - traveler's clothes - robe (dark red) ## inventory - backpack - blanket - advantage on saves against extreme cold - flask of holy water (25 g) - healer's kit (10 / 10 uses) - lamp - light (15/45) - fuel: oil - 9 flasks of oil - fuel for lamp, 6 hours each - tinderbox - bonus action to light the lamp - ration (3) - waterskin (4 pints) weight: 49 / 120 lb ## gold | total | change | reason | | -----: | -----: | ----------------------- | | 85.80 | | | | 131.80 | 46.00 | truhe von lucien | | 381.80 | 250.00 | anzahlung von corvialis | | 356.80 | -25.00 | bribe money |