## stats
- level: 3
- hit points: 24
- hit dice: 3d8
- armor class: 12
**abilities:**
- strength: 8
- dexterity: 14
- constitution: 14
- intelligence: 10
- wisdom: 12
- charisma: 17
## proficiencies
**skill proficiencies:**
- deception
- insight
- medicine
- religion
**saving throw proficiencies:**
wisdom, charisma
**weapon proficiencies:**
simple weapons
**armor training:**
light armor
**tool proficiencies:**
calligrapher's supplies
**languages:**
common
## species: half-aasimar
- size: medium
- speed: 30 ft
- resistance to necrotic and radiant damage
- darkvision (60 ft)
- heal for `{proficiency_bonus}d4`
- magic action, on touch, once per long rest
- light cantrip
- replace any d20 test with a foretelling roll
- target: self, or creature you can see
- use before the roll, once per turn
- roll 2d20 on long rest, valid until next long rest
## class: warlock
**eldritch invocations:**
- eldritch mind
- advantage on con saves to maintain concentration
- armor of shadows
- mage armor does not cost a spell slot
- devil's sight
- can see normally in darkness within 120 ft
**magical cunning:**
- regain `ceil(spell_slots / 2)` spell slots
- 1 min, once per long rest
## subclass: celestial patron
**healing light:**
- pool of healing magic: `{level + 1}d6`
- bonus action: heal target within 60 ft, must be visible
- max number of dice at once: `max(charisma_modifier, 1)`
- regain all dice on long rest
## feats
**healer:**
- can use healer's kit, target can use one hit die
- when rolling a heal (this or a spell), then reroll on 1
## spells
| lvl | name | properties |
| :-: | ----------------------------- | ---------- |
| 0 | blade ward | c |
| 0 | light | |
| 0 | sacred flame | |
| 0 | true strike | |
| 1 | | |
| 1 | armor of agathys | b |
| 1 | comprehend languages | R |
| 1 | cure wounds | |
| 1 | detect magic | c R |
| 1 | guiding bolt | |
| 1 | mage armor | f |
| 1 | protection from evil and good | c m |
| 2 | | |
| 2 | aid | |
| 2 | lesser restoration | b |
properties:
- f: always free
- c: concentration
- R: ritual
- m: requires material
- t: pact of the tome
## equipment
- sickle
- 1d4 slashing damage
- 2 dagger
- 1d4 piercing damage
- arcane focus (orb)
- traveler's clothes
- robe (dark red)
## inventory
- backpack
- blanket
- advantage on saves against extreme cold
- flask of holy water (25 g)
- healer's kit (10 / 10 uses)
- lamp
- light (15/45)
- fuel: oil
- 9 flasks of oil
- fuel for lamp, 6 hours each
- tinderbox
- bonus action to light the lamp
- ration (3)
- waterskin (4 pints)
weight: 49 / 120 lb
## gold
| total | change | reason |
| -----: | -----: | ----------------------- |
| 85.80 | | |
| 131.80 | 46.00 | truhe von lucien |
| 381.80 | 250.00 | anzahlung von corvialis |
| 356.80 | -25.00 | bribe money |