## stats
- level: 3
- hit points: 25
- hit dice: 3d10
- armor class: 18
**Abilities:**
- strength: 17
- dexterity: 10
- constitution: 13
- intelligence: 8
- wisdom: 13
- charisma: 14
## proficiencies
**skill proficiencies:**
- athletics
- insight
- intimidation
- medicine
- perception
- persuasion
- religion
**saving throw proficiencies:**
wisdom, charisma
**weapon proficiencies:**
simple, martial
**armor training:**
light, medium, heavy, shields
**tool proficiencies:**
dragonchess, lute
**languages:**
common, draconic, dwarvish
**background:**
guard
## species: human
- size: medium
- speed: 30 feet
- you gain heroic inspiration whenever you finish a long rest
## class: paladin
**lay on hands:**
pool of healing power: `(5 * paladin_level)` hp.
can restore hp up to the remaining points in the pool
(bonus action, on touch).
you can also expend 5 hp from the pool to remove poison.
healing power replenishes when finishing a long rest.
**spellcasting:**
when finishing a long rest,
you can replace one spell on your list with another paladin spell.
- spellcasting ability: charisma
- spellcasting focus: holy symbol
**weapon mastery:**
you have mastery properties of two kinds of weapons:
- longswords
- javelins
whenever you finish a long rest,
you can change the kinds of weapons you chose.
**fighting style "protection":**
when a creature you can see attacks a target other than you within 5 feet of you,
you can take a reaction to impose disadvantage on this attack,
and all other attacks agains the target,
until the start of your next turn or when distance > 5 feet
**paladin's smite:**
divine smite is always prepared,
and can be cast for free once per long rest.
**channel divinity:**
two uses.
gain one use on short rest,
gain all uses on long rest.
saving throw is the spell save DC.
**divine sense (channel divinity):**
as a bonus action,
can detect celestials, fiends, and undead for 10 minutes.
you know the location and the type of such a creature within 60 feet of yourself.
you also detect any consecrated or desecrated objects.
## subclass: oath of devotion
**sacred weapon (channel divinity):**
when making an attack with a melee weapon,
add `max(charisma_modifier, 1)` to attacks with this weapon.
the damage type is normal or radiant damage.
the weapon also emits light (20/40).
lasts 10 minutes.
## feats
**alert:**
add proficiency bonus on initiative rolls.
can swap the initiative roll with someone else.
**skilled:**
gain proficiency in three skills or tools
## spells
| lvl | name | properties |
| :-: | ----------------------------- | ---------- |
| 1 | divine smite | p a 1 b |
| 1 | protection from evil and good | p a c |
| 1 | shield of faith | p a c b |
| 1 | cure wounds | p |
| 1 | detect magic | p c |
| 1 | detect evil and good | p c |
| 1 | detect poison and disease | p c |
Properties:
- p: prepared
- a: always prepared
- 1: 1 free per long rest
- c: concentration
- b: bonus action
## equipment
- longsword
- 1d8 slashing damage
- versatile: 1d10 slashing when used 2-handed
- sap (mastery): on hit, disadvantage on next attack
- 5 javelins
- 1d6 piercing damage
- thrown (30/120): ranged, draw weapon, str modifier
- slow (mastery): when dealing damage, -10 ft speed
- shield
- +2 ac
- chain mail
- 16 ac
- holy symbol
- spellcasting focus
## inventory
- priest's pack
- backpack
- blanket
- holy water (25g)
- lamp
- 7 days of rations
- robe
- tinderbox
- dragonchess (gaming set)
- hooded lantern
- manacles
- traveler's clothes
- a petrified mouse (trinket)
- healing potion (2d4 + 2)
- healing potion (level 2)
## gold
| total | change | reason |
| -----: | -----: | -------------------------------- |
| 49.00 | | |
| 50.90 | 1.90 | gambling (taverne nahe lounef) |
| 84.90 | 34.00 | 4 banditen (taverne nahe lounef) |
| 584.90 | 500.00 | quest: begleitung nach lounef |