## stats - level: 3 - hit points: 25 - hit dice: 3d10 - armor class: 18 **Abilities:** - strength: 17 - dexterity: 10 - constitution: 13 - intelligence: 8 - wisdom: 13 - charisma: 14 ## proficiencies **skill proficiencies:** - athletics - insight - intimidation - medicine - perception - persuasion - religion **saving throw proficiencies:** wisdom, charisma **weapon proficiencies:** simple, martial **armor training:** light, medium, heavy, shields **tool proficiencies:** dragonchess, lute **languages:** common, draconic, dwarvish **background:** guard ## species: human - size: medium - speed: 30 feet - you gain heroic inspiration whenever you finish a long rest ## class: paladin **lay on hands:** pool of healing power: `(5 * paladin_level)` hp. can restore hp up to the remaining points in the pool (bonus action, on touch). you can also expend 5 hp from the pool to remove poison. healing power replenishes when finishing a long rest. **spellcasting:** when finishing a long rest, you can replace one spell on your list with another paladin spell. - spellcasting ability: charisma - spellcasting focus: holy symbol **weapon mastery:** you have mastery properties of two kinds of weapons: - longswords - javelins whenever you finish a long rest, you can change the kinds of weapons you chose. **fighting style "protection":** when a creature you can see attacks a target other than you within 5 feet of you, you can take a reaction to impose disadvantage on this attack, and all other attacks agains the target, until the start of your next turn or when distance > 5 feet **paladin's smite:** divine smite is always prepared, and can be cast for free once per long rest. **channel divinity:** two uses. gain one use on short rest, gain all uses on long rest. saving throw is the spell save DC. **divine sense (channel divinity):** as a bonus action, can detect celestials, fiends, and undead for 10 minutes. you know the location and the type of such a creature within 60 feet of yourself. you also detect any consecrated or desecrated objects. ## subclass: oath of devotion **sacred weapon (channel divinity):** when making an attack with a melee weapon, add `max(charisma_modifier, 1)` to attacks with this weapon. the damage type is normal or radiant damage. the weapon also emits light (20/40). lasts 10 minutes. ## feats **alert:** add proficiency bonus on initiative rolls. can swap the initiative roll with someone else. **skilled:** gain proficiency in three skills or tools ## spells | lvl | name | properties | | :-: | ----------------------------- | ---------- | | 1 | divine smite | p a 1 b | | 1 | protection from evil and good | p a c | | 1 | shield of faith | p a c b | | 1 | cure wounds | p | | 1 | detect magic | p c | | 1 | detect evil and good | p c | | 1 | detect poison and disease | p c | Properties: - p: prepared - a: always prepared - 1: 1 free per long rest - c: concentration - b: bonus action ## equipment - longsword - 1d8 slashing damage - versatile: 1d10 slashing when used 2-handed - sap (mastery): on hit, disadvantage on next attack - 5 javelins - 1d6 piercing damage - thrown (30/120): ranged, draw weapon, str modifier - slow (mastery): when dealing damage, -10 ft speed - shield - +2 ac - chain mail - 16 ac - holy symbol - spellcasting focus ## inventory - priest's pack - backpack - blanket - holy water (25g) - lamp - 7 days of rations - robe - tinderbox - dragonchess (gaming set) - hooded lantern - manacles - traveler's clothes - a petrified mouse (trinket) - healing potion (2d4 + 2) - healing potion (level 2) ## gold | total | change | reason | | -----: | -----: | -------------------------------- | | 49.00 | | | | 50.90 | 1.90 | gambling (taverne nahe lounef) | | 84.90 | 34.00 | 4 banditen (taverne nahe lounef) | | 584.90 | 500.00 | quest: begleitung nach lounef |