## stats - level: 5 - hit points: 38 - hit dice: 5d8 - armor class: 16 **abilities:** - strength: 12 - dexterity: 16 - constitution: 14 - intelligence: 10 - wisdom: 16 - charisma: 8 ## proficiencies **skill proficiencies:** - acrobatics - history - insight - medicine - religion **saving throw proficiencies:** strength, dexterity **weapon proficiencies:** simple weapon, martial weapons with 'light' property **armor training:** none **tool proficiencies:** herbalism kit, weaver's tools **languages:** common, orc, common sign **background:** hermit ## species: tiefling (abyssal) - size: medium - speed: 30 ft + 10 ft when unarmored - darkvision (60 ft) - resistance to poison - spellcasting ability: wisdom - spells: - poison spray - ray of sickness - hold person - thaumaturgy - (Marik avoids using these spells, because of his background) ## class: monk **martial arts:** can make an unarmed strike as a bonus action. use dex modifier for attack and damage, and you can use the martial arts die for damage of unarmed strikes and monk weapons. **unarmored defense:** ac = 10 + dex + wis, when unarmored **monk's focus:** you have focus points, which you regain when finishing a short or long rest. saving throw dc = 8 + wis + proficiency bonus. you can do as a bonus action: - two unarmed strikes (1 fp) - disengage (0 fp) - disengage and dodge (1 fp) - dash (0 fp) - disengage and dash (jump distance doubled) (1 fp) **unarmored movement:** increased speed when unarmored **uncanny metabolism:** once per longrest: when you roll initiative, you can regain all fp, and heal for martial arts die roll + monk level. **deflect attacks:** when an attack hits you, and the damage includes bludgeoning, piercing, or slashing, then you can take a reaction to reduce the damage by 1d10 + dex + monk level. if you reduce the damage to 0, you can expend 1 fp to redirect the attack. **slow fall:** can take a reaction when you fall: reduce damage by 5 * monk level **extra attack:** attack action: can attack twice **stunning strike:** once per turn, when hitting a creature with a monk weapon or unarmed strike, can expend 1 fp. target must make a con save. when failed: stunned, else: speed halved, and the next attack roll has advantage, until the start of your next turn. ## subclass: warrior of mercy **hand of harm:** once per turn, when you hit a creature with an unarmed strike and deal damage, can expend 1 fp to deal extra necrotic damage: martial arts die roll + wis **hand of healing:** as a magic action, can expend 1 fp to heal martial arts die roll + wis. when paid 1 fp to make two unarmed strikes as a bonus action, then can substitute one unarmed strike for this heal. **implements of mercy:** gain proficiency in insight, medicine, and herbalism kit. ## feats **healer:** can use healer's kit, target can use one hit die. when rolling a heal (this or a spell), then reroll on 1. **defensive duelist:** if holding a finesse weapon, and getting attacked with a melee weapon, take a reaction: add proficiency bonus to your ac until the start of your next turn (only against melee attacks). ## equipment - adamantine quarterstaff - 1d6 bludgeoning damage - versatile (1d8) - when hitting an object, it is always a critical hit - dagger - 1d4 piercing damage - finesse (str or dex) - thrown (20/60) - traveler's clothes ## inventory - spear - 1d6 piercing damage - versatile (1d8) - thrown (20/60) - dagger (4) - weaver's tools - mend a tear, sew a design, or craft - herbalism kit - identify plant, or craft - book (philosophy) - consult: +5 to intelligence checks about that topic - tinderbox - torch (10) - burns one hour, light (20/40) - lamp - burns oil, light (15/45) - flasks of oil (2) - backpack - bedroll - ration (10) - rope - waterskin ## gold | total | change | reason | | -----: | -----: | ------ | | 827.00 | | | ## background ![[Marik Tephusal]]