name: marik class: monk subclass: warrior of mercy level: 5 background: hermit feats: - healer - defensive duelist skill proficiencies: - medicine - religion - acrobatics - history - insight armor training: none tool proficiencies: - herbalism kit - weaver's tools proficiency bonus: 3 species: tiefling (abyssal) size: m speed: 40 ft. race features: - 60 ft. darkvision - resistance to poison - poison spray - ray of sickness - hold person - thaumaturgy - (Marik avoids using these spells, because of his background) languages: - common - orc - common sign | ability | value | modifier | | ------- | ----: | -------: | | str | 12 | 1 | | dex | 16 | 3 | | con | 14 | 2 | | int | 10 | 0 | | wis | 16 | 3 | | cha | 8 | -1 | hp: 38 ac: 16 fp: 5 class features ============== **bonus unarmed strike:** You can make an unarmed strike as a bonus action. **martial arts die:** You can roll the martial arts die instead of the normal damage of your unarmed strike or monk weapons. **dexterous attacks:** You can use your dexterity modifier for the attack and damage rolls of your unarmed strikes and monk weapons. **unarmored defense:** While you aren't wearing armor or wielding a shield, your base ac equals 10 plus dex and wis modifier. **monk's focus:** You regain all your expended focus points when finishing a short or long rest. **furry of blows:** Expend 1 focus point to make two unarmed strikes as a bonus action. **patient defense:** Either take the disengage action as a bonus action, or expend 1 focus point to take both the disengage and the dodge action as a bonus action. **step of the wind:** Either take the dash action as a bonus action, or expend 1 focus point to take both the disengage and dash action as a bonus action, and your jump distance is doubled for the turn. **unarmored movement:** Your speed increases by 10 feet while you aren't wearing armor or wielding a shield. **uncanny metabolism:** When you roll initiative, you can regain all expended focus points. When you do so, roll your martial arts die, and regain a number of hit points equal to your monk level plus the number rolled. Once you use this feature, you can't use it again until you finish a long rest. **deflect attacks:** When an attack roll hits you, and its damage includes bludgeoning, piercing, or slashing damage, you can take a reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your dexterity modifier and monk level. If you reduce the damage to 0, you can expend 1 focus point to redirect some of the attack's force. **hand of harm:** Once per turn when you hit a creature with an Unarmed Strike and deal damage, you can expend 1 Focus Point to deal extra Necrotic damage equal to one roll of your Martial Arts die plus your Wisdom modifier. **hand of healing:** As a Magic action, you can expend 1 Focus Point to touch a creature and restore a number of Hit Points equal to a roll of your Martial Arts die plus your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the Unarmed Strikes with a use of this feature without expending a Focus Point for the healing. **implements of mercy:** You gain proficiency in the Insight and Medicine skills and proficiency with the Herbalism Kit. **slow fall:** You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level. **extra attack:** You can attack twice instead of once whenever you take the Attack action on your turn. **stunning strike:** Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can expend 1 Focus Point to attempt a stunning strike. The target must make a Constitution saving throw. On a failed save, the target's Speed is halved until the start of your next turn, and the next attack roll made against the target before then has Advantage. equipment ========= 827.00 g - adamantine quarterstaff - herbalism kit - bedroll - book (philosophy) - lamp - oil (3 flasks) - travelers clothes - spear - 5 daggers - weaver's tools - explorer's pack - backpack - bedroll - 2 flasks of oil - 10 rations - rope - tinderbox - 10 torches - waterskin ## Background ![[Marik Tephusal]]