## todo
- add magic items (2 common, 3 uncommon, 1 rare)
- add (5000 + 1d10 * 250) g, then subtract value of starting equipment
- lucky feat still banned?
## stats
- level: 13
- hit points: 93
- hit dice: 13d6
- armor class: 11
**abilities:**
- strength: 8
- dexterity: 12
- constitution: 16
- intelligence: 20
- wisdom: 15
- charisma: 10
## proficiencies
**skill proficiencies:**
- arcana
- history (expertise)
- medicine
- nature
- survival
**saving throw proficiencies:**
intelligence, wisdom
**weapon proficiencies:**
simple weapons
**armor training:**
none
**tool proficiencies:**
alchemist's supplies
**languages:**
common, elvish, druidic
**background:**
none
## species: high elf
- size: medium
- speed: 30 ft
- darkvision (60 ft)
- advantage on saves against charmed
- magic cannot put you to sleep
- finish a long rest in 4 hours
## class: wizard
**spellcasting:**
you can change one cantrip when you finish a long rest.
on levelup, add two wizard spells to the spellbook.
**ritual adept:**
can cast any ritual spell in my spellbook as a ritual.
the spell does not have to be prepared,
but must be read from the book to cast.
**arcane recovery:**
regain `ceil(wiz_level / 2)` spell slots (up to level 5)
on a short rest once per long rest
**memorize spell:**
when finishing a short rest,
replace one level 1+ wizard spell you have prepared
with another one from the spellbook
## subclass: transmuter
**transmutation savant:**
when reaching a new spell slot level,
gain one free transmutation spell
**transmuter's stone:**
after finishing a long rest,
create the transmuter's stone.
gain proficiency in con saves
and one of the following:
1. darkvision +60 ft
2. speed +10 ft
3. resistance (acid, cold, fire, lightning, poison, or thunder)
can change this benefit when casting a transmutation spell using a spell slot
**wondrous alteration:**
alter self always prepared and improved
**empowered transmutation:**
when casting a transmutation spell that doesn't deal damage using a spell slot,
you can treat it as if it were cast using a spell slot one level above the actual slot.
charges: int modifier,
restore all charges after finishing a long rest.
**potent stone:**
can choose up to two benefits.
new benefits:
1. advantage on str saves, carrying capacity increase
2. tremorsense (30 ft)
**shapechanger:**
polymorph always prepared + 1 free per long rest.
one per long rest,
when casting on self,
it gains the following benefits:
1. retain several character stats and properties
2. can cast transmutation spells that do not require materials
## feats
**lucky:**
you have a number of luck points equal to your proficiency bonus.
you can spend one luck point to either:
1. give yourself advantage on a d20 roll
2. impose disadvantage on an attack roll against you
## spells
| lvl | name | properties |
| :-: | ------------------- | ---------- |
| 0 | elementalism | p |
| 0 | light | p |
| 0 | mending | p |
| 0 | message | p |
| 0 | prestidigitation | p |
| 1 | | |
| 1 | detect magic | p a 1 c R |
| 1 | expeditious retreat | c b |
| 1 | feather fall | p r |
| 1 | identify | p R m |
| 1 | jump | b |
| 1 | longstrider | p |
| 1 | mage armor | p |
| 1 | shield | p r |
| 2 | | |
| 2 | alter self | p a 1 |
| 2 | blindness/deafness | p |
| 2 | darkvision | p |
| 2 | dragon's breath | c b |
| 2 | enhance ability | c |
| 2 | enlarge/reduce | c |
| 2 | knock | p |
| 2 | levitate | c |
| 2 | magic weapon | b |
| 2 | misty step | p a 1 |
| 2 | rope trick | |
| 2 | spider climb | p c |
| 3 | | |
| 3 | blink | |
| 3 | fly | c |
| 3 | gaseous form | c |
| 3 | haste | p c |
| 3 | slow | p c |
| 3 | water breathing | R |
| 4 | | |
| 4 | control water | c |
| 4 | fabricate | |
| 4 | polymorph | p a 1 c |
| 4 | stone shape | p |
| 4 | stoneskin | p c m |
| 5 | | |
| 5 | animate objects | c |
| 5 | passwall | |
| 5 | telekinesis | p c |
| 6 | | |
| 6 | disintegrate | p |
| 6 | flesh to stone | p c |
| 6 | move earth | c |
| 7 | | |
| 7 | reverse gravity | p c |
| 7 | sequester | m |
properties:
- p: prepared
- a: always prepared
- 1: 1 free per long rest
- c: concentration
- b: bonus action
- r: reaction
- R: ritual
- m: requires material
## equipment
- quarterstaff (4 lb)
- 1d6 bludgeoning damage
- versatile: 1d8
- arcane focus
- robe (4 lb)
- spellbook (5 lb)
- ring of change elements (1 lb)
- reaction when someone gets attacked (only non-physically?):
- change the damage type of the attack to another type
- ring of reduce (1 lb)
- as a bonus action, on self, until the start of your next turn:
- decrease size by one
- disadvantage on str checks and saves
- attack with weapons or unarmed deals `max(1d4, 1)` less damage on a hit
- disadvantage on attack rolls against you (only when disengaging?)
## inventory
- alchemist's supplies (8 lb)
- ability: intelligence
- identify a substance (dc 15)
- start a fire (dc 15)
- craft: acid, alchemist's fire, component pouch, oil, paper, parfume
- backpack (5 lb)
- book (history) (5 lb)
- consult: +5 to history checks
- ink
- 1 ounce, 500 pages
- ink pen
- lamp (1 lb)
- burns oil, light (15/30)
- flask of oil (10) (1 lb)
- douse a creature, an object, or a space
- fuel for lamps, 6 h (non-consecutive)
- sheet of parchment (10)
- 250 hand-written words
- tinderbox (1 lb)
- bonus action: light candle, lamp, lantern, or torch
- 1 minute: light a fire
- pearl (100 g) (1 lb)
- required by spell 'identify'
- diamond dust (100 g) (1 lb)
- required by spell 'stoneskin'
weight: 47 / 120 lb
## gold
| total | change | reason |
| ----: | -----: | ------ |
| 0.00 | | |
## appearance and backstory
![[Kariarth Moonbrook]]