## todo - add magic items (2 common, 3 uncommon, 1 rare) - add (5000 + 1d10 * 250) g, then subtract value of starting equipment - lucky feat still banned? ## stats - level: 13 - hit points: 93 - hit dice: 13d6 - armor class: 11 **abilities:** - strength: 8 - dexterity: 12 - constitution: 16 - intelligence: 20 - wisdom: 15 - charisma: 10 ## proficiencies **skill proficiencies:** - arcana - history (expertise) - medicine - nature - survival **saving throw proficiencies:** intelligence, wisdom **weapon proficiencies:** simple weapons **armor training:** none **tool proficiencies:** alchemist's supplies **languages:** common, elvish, druidic **background:** none ## species: high elf - size: medium - speed: 30 ft - darkvision (60 ft) - advantage on saves against charmed - magic cannot put you to sleep - finish a long rest in 4 hours ## class: wizard **spellcasting:** you can change one cantrip when you finish a long rest. on levelup, add two wizard spells to the spellbook. **ritual adept:** can cast any ritual spell in my spellbook as a ritual. the spell does not have to be prepared, but must be read from the book to cast. **arcane recovery:** regain `ceil(wiz_level / 2)` spell slots (up to level 5) on a short rest once per long rest **memorize spell:** when finishing a short rest, replace one level 1+ wizard spell you have prepared with another one from the spellbook ## subclass: transmuter **transmutation savant:** when reaching a new spell slot level, gain one free transmutation spell **transmuter's stone:** after finishing a long rest, create the transmuter's stone. gain proficiency in con saves and one of the following: 1. darkvision +60 ft 2. speed +10 ft 3. resistance (acid, cold, fire, lightning, poison, or thunder) can change this benefit when casting a transmutation spell using a spell slot **wondrous alteration:** alter self always prepared and improved **empowered transmutation:** when casting a transmutation spell that doesn't deal damage using a spell slot, you can treat it as if it were cast using a spell slot one level above the actual slot. charges: int modifier, restore all charges after finishing a long rest. **potent stone:** can choose up to two benefits. new benefits: 1. advantage on str saves, carrying capacity increase 2. tremorsense (30 ft) **shapechanger:** polymorph always prepared + 1 free per long rest. one per long rest, when casting on self, it gains the following benefits: 1. retain several character stats and properties 2. can cast transmutation spells that do not require materials ## feats **lucky:** you have a number of luck points equal to your proficiency bonus. you can spend one luck point to either: 1. give yourself advantage on a d20 roll 2. impose disadvantage on an attack roll against you ## spells | lvl | name | properties | | :-: | ------------------- | ---------- | | 0 | elementalism | p | | 0 | light | p | | 0 | mending | p | | 0 | message | p | | 0 | prestidigitation | p | | 1 | | | | 1 | detect magic | p a 1 c R | | 1 | expeditious retreat | c b | | 1 | feather fall | p r | | 1 | identify | p R m | | 1 | jump | b | | 1 | longstrider | p | | 1 | mage armor | p | | 1 | shield | p r | | 2 | | | | 2 | alter self | p a 1 | | 2 | blindness/deafness | p | | 2 | darkvision | p | | 2 | dragon's breath | c b | | 2 | enhance ability | c | | 2 | enlarge/reduce | c | | 2 | knock | p | | 2 | levitate | c | | 2 | magic weapon | b | | 2 | misty step | p a 1 | | 2 | rope trick | | | 2 | spider climb | p c | | 3 | | | | 3 | blink | | | 3 | fly | c | | 3 | gaseous form | c | | 3 | haste | p c | | 3 | slow | p c | | 3 | water breathing | R | | 4 | | | | 4 | control water | c | | 4 | fabricate | | | 4 | polymorph | p a 1 c | | 4 | stone shape | p | | 4 | stoneskin | p c m | | 5 | | | | 5 | animate objects | c | | 5 | passwall | | | 5 | telekinesis | p c | | 6 | | | | 6 | disintegrate | p | | 6 | flesh to stone | p c | | 6 | move earth | c | | 7 | | | | 7 | reverse gravity | p c | | 7 | sequester | m | properties: - p: prepared - a: always prepared - 1: 1 free per long rest - c: concentration - b: bonus action - r: reaction - R: ritual - m: requires material ## equipment - quarterstaff (4 lb) - 1d6 bludgeoning damage - versatile: 1d8 - arcane focus - robe (4 lb) - spellbook (5 lb) - ring of change elements (1 lb) - reaction when someone gets attacked (only non-physically?): - change the damage type of the attack to another type - ring of reduce (1 lb) - as a bonus action, on self, until the start of your next turn: - decrease size by one - disadvantage on str checks and saves - attack with weapons or unarmed deals `max(1d4, 1)` less damage on a hit - disadvantage on attack rolls against you (only when disengaging?) ## inventory - alchemist's supplies (8 lb) - ability: intelligence - identify a substance (dc 15) - start a fire (dc 15) - craft: acid, alchemist's fire, component pouch, oil, paper, parfume - backpack (5 lb) - book (history) (5 lb) - consult: +5 to history checks - ink - 1 ounce, 500 pages - ink pen - lamp (1 lb) - burns oil, light (15/30) - flask of oil (10) (1 lb) - douse a creature, an object, or a space - fuel for lamps, 6 h (non-consecutive) - sheet of parchment (10) - 250 hand-written words - tinderbox (1 lb) - bonus action: light candle, lamp, lantern, or torch - 1 minute: light a fire - pearl (100 g) (1 lb) - required by spell 'identify' - diamond dust (100 g) (1 lb) - required by spell 'stoneskin' weight: 47 / 120 lb ## gold | total | change | reason | | ----: | -----: | ------ | | 0.00 | | | ## appearance and backstory ![[Kariarth Moonbrook]]