## stats - level: 3 - hit points: 28 - hit dice: 3d10 - armor class: 15 **abilities:** - strength: 12 - dexterity: 17 - constitution: 14 - intelligence: 14 - wisdom: 10 - charisma: 8 ## proficiencies **skill proficiencies:** - acrobatics - arcana - nature - perception - persuasion - survival **saving throw proficiencies:** strength, constitution **weapon proficiencies:** simple and martial weapons **armor training:** all armor, shields **tool proficiencies:** woodcarver's tools **languages:** common, elvish ## species: wood elf - size: medium - speed: 35 ft - darkvision (60 ft) - advantage on saves against charmed - magic cannot put you to sleep - finish a long rest in 4 hours ## class: fighter **second wind:** bonus action: regain 1d10 + level hp, number of charges depend on the level, gain one charge on short rest, gain all on long rest **weapon mastery:** use mastery property of weapons. can change one weapon type on long rest. - longbow - shortsword - scimitar **action surge:** take one additional action, once per short or long rest **tactical mind:** on ability check fail, can add 1d10. costs one charge of second wind only if the check succeeds. ## subclass: arcane archer **arcane shot:** once per turn, when making a ranged attack with an ammunition weapon, on hit and damage > 0. once per short or long rest. arcane shot die = 1d6. save dc = 8 + int + prof **seeking shot:** don't make an attack roll. choose a creature you have seen in the last minute instead. dex save, if failed, damage + 2 * arcane shot die force damage, learn location. on save, half damage **shadow shot:** damage + arcane shot die psychic damage. wis save, if failed, blinded until end of its next turn. ## feats **magic initiate:** message, true strike, and jump **archery (fighting style):** +2 on ranged attacks ## spells | lvl | name | properties | | :-: | ----------- | ---------- | | 0 | druidcraft | | | 0 | message | | | 0 | true strike | | | 1 | longstrider | p a 1 | | 1 | jump | p a 1 | properties: - p: prepared - a: always prepared - 1: 1 free per long rest ## equipment - longbow (2 lb) - 1d8 piercing damage - ammunition: arrows - spend 1 minute: recover half the ammo used - range: 150/600 - two-handed - mastery: slow - on hit and damage > 0: speed -10 ft until start of your next turn - quiver (1 lb) - holds up to 20 arrows - arrow (20) (1 lb) - shortsword (2 lb) - 1d6 piercing damage - finesse (str or dex for attack and damage rolls) - light (one extra attack when used a light weapon) - mastery: vex - on hit and damage > 0: you have advantage on next attack roll against this target until end of your next turn - scimitar (3 lb) - 1d6 slashing damage - finesse (str or dex for attack and damage rolls) - light (one extra attack when used a light weapon) - mastery: nick - on extra attack of light: it's part of the attack action (once per turn) - studded leather armor (13 lb) - 12 ac - engraved ring of healing (1 lb) - bonus action: +5 hp on self - once per longrest ## inventory - woodcarver's tools (5 lb) - ability: dexterity - carve a pattern in wood (dc 10) - craft miscellaneous wood items - backpack (5 lb) - bedroll (7 lb) - flask of oil (2x 1 lb) - dousing a creature or an object - dousing a space - fuel for lamps and lanterns - ration (10x 2 lb) - rope (5 lb) - tie a knot (dc 10 sleight of hand) - burst the rope (dc 20 athlectics) - bind unwilling creature, if grappled, incapacitated, or restrained - escape (dc 15 acrobatics) - tinderbox (1 lb) - bonus action: light candle, lamp, lantern, or torch - 1 minute: light a fire - torch (10x 1 lb) - burns 1 h, light (20/40) - waterskin (5 lb) - traveler's clothes (4 lb) weight: 87 / 180 lb ## gold | total | change | reason | | ----: | -----: | ------ | | 60.00 | | |