## stats
- level: 3
- hit points: 28
- hit dice: 3d10
- armor class: 15
**abilities:**
- strength: 12
- dexterity: 17
- constitution: 14
- intelligence: 14
- wisdom: 10
- charisma: 8
## proficiencies
**skill proficiencies:**
- acrobatics
- arcana
- nature
- perception
- persuasion
- survival
**saving throw proficiencies:**
strength, constitution
**weapon proficiencies:**
simple and martial weapons
**armor training:**
all armor, shields
**tool proficiencies:**
woodcarver's tools
**languages:**
common, elvish
## species: wood elf
- size: medium
- speed: 35 ft
- darkvision (60 ft)
- advantage on saves against charmed
- magic cannot put you to sleep
- finish a long rest in 4 hours
## class: fighter
**second wind:**
bonus action: regain 1d10 + level hp,
number of charges depend on the level,
gain one charge on short rest, gain all on long rest
**weapon mastery:**
use mastery property of weapons.
can change one weapon type on long rest.
- longbow
- shortsword
- scimitar
**action surge:**
take one additional action, once per short or long rest
**tactical mind:**
on ability check fail, can add 1d10. costs one charge of second wind only if the check succeeds.
## subclass: arcane archer
**arcane shot:**
once per turn, when making a ranged attack with an ammunition weapon, on hit and damage > 0. once per short or long rest. arcane shot die = 1d6. save dc = 8 + int + prof
**seeking shot:**
don't make an attack roll. choose a creature you have seen in the last minute instead. dex save, if failed, damage + 2 * arcane shot die force damage, learn location. on save, half damage
**shadow shot:**
damage + arcane shot die psychic damage. wis save, if failed, blinded until end of its next turn.
## feats
**magic initiate:**
message, true strike, and jump
**archery (fighting style):**
+2 on ranged attacks
## spells
| lvl | name | properties |
| :-: | ----------- | ---------- |
| 0 | druidcraft | |
| 0 | message | |
| 0 | true strike | |
| 1 | longstrider | p a 1 |
| 1 | jump | p a 1 |
properties:
- p: prepared
- a: always prepared
- 1: 1 free per long rest
## equipment
- longbow (2 lb)
- 1d8 piercing damage
- ammunition: arrows
- spend 1 minute: recover half the ammo used
- range: 150/600
- two-handed
- mastery: slow
- on hit and damage > 0: speed -10 ft until start of your next turn
- quiver (1 lb)
- holds up to 20 arrows
- arrow (20) (1 lb)
- shortsword (2 lb)
- 1d6 piercing damage
- finesse (str or dex for attack and damage rolls)
- light (one extra attack when used a light weapon)
- mastery: vex
- on hit and damage > 0: you have advantage on next attack roll against this target until end of your next turn
- scimitar (3 lb)
- 1d6 slashing damage
- finesse (str or dex for attack and damage rolls)
- light (one extra attack when used a light weapon)
- mastery: nick
- on extra attack of light: it's part of the attack action (once per turn)
- studded leather armor (13 lb)
- 12 ac
- engraved ring of healing (1 lb)
- bonus action: +5 hp on self
- once per longrest
## inventory
- woodcarver's tools (5 lb)
- ability: dexterity
- carve a pattern in wood (dc 10)
- craft miscellaneous wood items
- backpack (5 lb)
- bedroll (7 lb)
- flask of oil (2x 1 lb)
- dousing a creature or an object
- dousing a space
- fuel for lamps and lanterns
- ration (10x 2 lb)
- rope (5 lb)
- tie a knot (dc 10 sleight of hand)
- burst the rope (dc 20 athlectics)
- bind unwilling creature, if grappled, incapacitated, or restrained
- escape (dc 15 acrobatics)
- tinderbox (1 lb)
- bonus action: light candle, lamp, lantern, or torch
- 1 minute: light a fire
- torch (10x 1 lb)
- burns 1 h, light (20/40)
- waterskin (5 lb)
- traveler's clothes (4 lb)
weight: 87 / 180 lb
## gold
| total | change | reason |
| ----: | -----: | ------ |
| 60.00 | | |